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Mount and blade viking conquest mod
Mount and blade viking conquest mod












Take a look sometime in Vanilla VC at the Angle top tier swordsmen unit (angle bodyguards), and you will find it has an absolutely terrible selection of swords, worse weapons than you’d expect even for the tier below them. Balance Mod offers a chance to suppress riots by constructing another building first (prison tower).Īlso lots of balance issues with troops and items are fixed.

mount and blade viking conquest mod

For example, building temples in towns to convert the populace was generally counterproductive, because riots would frequently destroy it before it had any benefit while wrecking player relations with the town.

mount and blade viking conquest mod

Meanwhile, some things that were too difficult and frustrating were fixed. That inconsistency in pagan outlooks is fixed, now they all don’t care, as seems intended. Since you played a low honor/reputation character, you may have noticed a vanilla VC bug where martial pagan lords disliked you (in contradiction to upstanding pagan lords, who do not care one way or another). If you select the realistic travel speeds default version (there are alternate downloads for those who prefer vanilla speed), that will also come with greater economic challenge, as well as a more epic and immersive scope (infantry will no longer be traveling across Britain at marathon runner speeds) That is fixed, offering veteran players the chance to use the setting for greater economic challenge. For example, vanilla VC has a bug where hardcore finance setting lowered costs instead of raising them. Lots of fixes for vanilla VC bugs as well. The result is more strategic tradeoffs and interesting decisions for player recruiting and army composition. Mercenary prevalence and costs have also been reworked. Meanwhile, religion and local reputation are made much more influential in recruiting calculations, especially for getting more elite recruits, while recruiting in your own fief receives much higher bonuses (in particular a player who retains ownership or a village will be able to quickly press large numbers of peasants into his service). Game play has gotten far more involved as I can't just steamroll lords. Your choice to give kings a reasonable amount of high level units actually made me think twice before engaging. U/Joaquin823 posted some pics of a battle against the Balance Mod improved AI armies at a recent post in this subreddit, and provided this assessment:

mount and blade viking conquest mod

Balance Mod makes them replace some of those peasants with some more elite troops, so AI Lords can start to compete with the player a bit. Vanilla VC lords recruit tons of Tier I troops, meaning player armies faced little challenge from them.

  • The improved AI lord recruiting templates in particular should make your playthrough a lot more interesting.
  • There are a couple hundred changes at this point, so I’ll just describe a few that seem relevant to your post: With obvious bias, I’d recommend VC Balance Mod.














    Mount and blade viking conquest mod